D3 updating setup files stuck

You will find the in the following directories: Try different value like snd_mixahead "0.2" or snd_mixahead "0.4" for increasing the buffered time of soundsamples.

This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.

I'm sorry about that, but you have to start again with the actual chapter.

You need Half-Life 2, Episode 1 and 2 converted to this new format (VPK files instead of GCF files). During installation the setup will migrate some VPK files from your half-life 2 installation into the mod directory. The installer tries to copy some VPK and CACHE files from your official HL2 installation to the mod directory.For a more accurate sun shadow I used area-triggered shadow_controllers with different angles in addition to the projected textures.All these together is not the perfect solution, but much better than the old static lighting.To avoid some of the numerous bugs with env_projectedtextures (like flickering overlays, light-bleeding through walls or just crashes) I had to place several lightsources different in the maps.Env_projectedtexture entities are totally unsuitable as a replacement for parallel illumination such as sunlight.

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The dynamic shadows were achieved with the placement of env_projectedtexture entities.

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